Henri Verbeet : wined3d: Recognize the SM4 breakc opcode.
Alexandre Julliard
julliard at winehq.org
Thu Jan 7 13:08:33 CST 2010
Module: wine
Branch: master
Commit: 6715d495ea0022e15b048377920ee6659b6e3d90
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6715d495ea0022e15b048377920ee6659b6e3d90
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jan 6 23:22:09 2010 +0100
wined3d: Recognize the SM4 breakc opcode.
Map this to WINED3DSIH_BREAKP because it's a better fit.
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 23b9dd3..7d753d3 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -49,6 +49,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
enum wined3d_sm4_opcode
{
WINED3D_SM4_OP_ADD = 0x00,
+ WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EXP = 0x19,
@@ -103,6 +104,7 @@ struct sysval_map
static const struct wined3d_sm4_opcode_info opcode_table[] =
{
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
+ {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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