Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetPixelShaderDesc().
Alexandre Julliard
julliard at winehq.org
Mon Jan 25 11:21:12 CST 2010
Module: wine
Branch: master
Commit: 104e422b0cce987c529e0b2fb0d59c6f6a2367ed
URL: http://source.winehq.org/git/wine.git/?a=commit;h=104e422b0cce987c529e0b2fb0d59c6f6a2367ed
Author: Rico Schüller <kgbricola at web.de>
Date: Sun Jan 24 14:26:21 2010 +0100
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
---
dlls/d3d10/effect.c | 35 +++++++++++++++++++++++++++++++++--
1 files changed, 33 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index c814bed..7c38c57 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2457,9 +2457,40 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10E
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
D3D10_PASS_SHADER_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
+ unsigned int i;
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p\n", iface, desc);
+
+ if (This == &null_pass)
+ {
+ WARN("Null pass specified\n");
+ return E_FAIL;
+ }
+
+ if (!desc)
+ {
+ WARN("Invalid argument specified\n");
+ return E_INVALIDARG;
+ }
+
+ for (i = 0; i < This->object_count; ++i)
+ {
+ struct d3d10_effect_object *o = &This->objects[i];
+
+ if (o->type == D3D10_EOT_PIXELSHADER)
+ {
+ desc->pShaderVariable = o->data;
+ desc->ShaderIndex = o->index;
+ return S_OK;
+ }
+ }
+
+ TRACE("Returning null_shader_variable\n");
+ desc->pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable;
+ desc->ShaderIndex = 0;
+
+ return S_OK;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
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