Stefan Dösinger : wined3d: Put the APPLE_flush_buffer_range code into the right branch.

Alexandre Julliard julliard at winehq.org
Tue Jan 26 11:21:08 CST 2010


Module: wine
Branch: master
Commit: ee720f05d1b925aae5f6530b3b1d3e32c520bc43
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ee720f05d1b925aae5f6530b3b1d3e32c520bc43

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Jan 25 23:39:43 2010 +0100

wined3d: Put the APPLE_flush_buffer_range code into the right branch.

---

 dlls/wined3d/buffer.c |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 024aab5..e38a861 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -145,11 +145,6 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
     {
         TRACE("Gl usage = GL_STREAM_DRAW_ARB\n");
         gl_usage = GL_STREAM_DRAW_ARB;
-    }
-    else
-    {
-        TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n");
-        gl_usage = GL_DYNAMIC_DRAW_ARB;
 
         if(gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
         {
@@ -158,6 +153,11 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
             This->flags |= WINED3D_BUFFER_FLUSH;
         }
     }
+    else
+    {
+        TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n");
+        gl_usage = GL_DYNAMIC_DRAW_ARB;
+    }
 
     /* Reserve memory for the buffer. The amount of data won't change
      * so we are safe with calling glBufferData once and




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