Henri Verbeet : ddraw: Add depth clamp tests.
Alexandre Julliard
julliard at winehq.org
Wed Jan 27 12:27:22 CST 2010
Module: wine
Branch: master
Commit: ec03d3e4f1e3017a016d0644196602796513012c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ec03d3e4f1e3017a016d0644196602796513012c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jan 26 18:31:37 2010 +0100
ddraw: Add depth clamp tests.
---
dlls/ddraw/tests/visual.c | 158 +++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 158 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index ac70b31..00b0bb3 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -27,6 +27,7 @@
HWND window;
IDirectDraw7 *DirectDraw = NULL;
IDirectDrawSurface7 *Surface;
+IDirectDrawSurface7 *depth_buffer;
IDirect3D7 *Direct3D = NULL;
IDirect3DDevice7 *Direct3DDevice = NULL;
@@ -41,6 +42,18 @@ static BOOL refdevice = FALSE;
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
+static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
+{
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
+ c1 >>= 8; c2 >>= 8;
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
+ c1 >>= 8; c2 >>= 8;
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
+ c1 >>= 8; c2 >>= 8;
+ if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
+ return TRUE;
+}
+
static BOOL createObjects(void)
{
HRESULT hr;
@@ -93,6 +106,24 @@ static BOOL createObjects(void)
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
if(FAILED(hr)) goto err;
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+ U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
+ U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
+ U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32;
+ U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff;
+ ddsd.dwWidth = 640;
+ ddsd.dwHeight = 480;
+ hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
+ ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
+ if (FAILED(hr)) goto err;
+
+ hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
+ ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
+ if (FAILED(hr)) goto err;
+
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
if(FAILED(hr))
{
@@ -111,6 +142,7 @@ static BOOL createObjects(void)
err:
if(DirectDraw) IDirectDraw7_Release(DirectDraw);
+ if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
if(Surface) IDirectDrawSurface7_Release(Surface);
if(Direct3D) IDirect3D7_Release(Direct3D);
if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
@@ -122,6 +154,7 @@ static void releaseObjects(void)
{
IDirect3DDevice7_Release(Direct3DDevice);
IDirect3D7_Release(Direct3D);
+ IDirectDrawSurface7_Release(depth_buffer);
IDirectDrawSurface7_Release(Surface);
IDirectDraw7_Release(DirectDraw);
DestroyWindow(window);
@@ -210,6 +243,12 @@ struct vertex
DWORD diffuse;
};
+struct tvertex
+{
+ float x, y, z, w;
+ DWORD diffuse;
+};
+
struct nvertex
{
float x, y, z;
@@ -2654,6 +2693,124 @@ out:
IDirectDrawSurface7_Release(cubemap);
}
+/* This test tests depth clamping / clipping behaviour:
+ * - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
+ * minimum/maximum z value.
+ * - The viewport's MinZ/MaxZ is irrelevant for this.
+ * - When D3DRS_CLIPPING is enabled depth values are clipped.
+ * - Pretransformed vertices behave the same as regular vertices.
+ */
+static void depth_clamp_test(IDirect3DDevice7 *device)
+{
+ struct tvertex quad1[] =
+ {
+ { 0, 0, 5.0f, 1.0, 0xff002b7f},
+ { 640, 0, 5.0f, 1.0, 0xff002b7f},
+ { 0, 480, 5.0f, 1.0, 0xff002b7f},
+ { 640, 480, 5.0f, 1.0, 0xff002b7f},
+ };
+ struct tvertex quad2[] =
+ {
+ { 0, 300, 10.0f, 1.0, 0xfff9e814},
+ { 640, 300, 10.0f, 1.0, 0xfff9e814},
+ { 0, 360, 10.0f, 1.0, 0xfff9e814},
+ { 640, 360, 10.0f, 1.0, 0xfff9e814},
+ };
+ struct vertex quad3[] =
+ {
+ {-0.65, 0.55, 5.0f, 0xffffffff},
+ {-0.35, 0.55, 5.0f, 0xffffffff},
+ {-0.65, 0.15, 5.0f, 0xffffffff},
+ {-0.35, 0.15, 5.0f, 0xffffffff},
+ };
+ struct vertex quad4[] =
+ {
+ {-0.87, 0.83, 10.0f, 0xffffffff},
+ {-0.65, 0.83, 10.0f, 0xffffffff},
+ {-0.87, 0.55, 10.0f, 0xffffffff},
+ {-0.65, 0.55, 10.0f, 0xffffffff},
+ };
+ struct vertex quad5[] =
+ {
+ { -0.5, 0.5, 10.0f, 0xff14f914},
+ { 0.5, 0.5, 10.0f, 0xff14f914},
+ { -0.5, -0.5, 10.0f, 0xff14f914},
+ { 0.5, -0.5, 10.0f, 0xff14f914},
+ };
+ struct tvertex quad6[] =
+ {
+ { 0, 120, 10.0f, 1.0, 0xfff91414},
+ { 640, 120, 10.0f, 1.0, 0xfff91414},
+ { 0, 180, 10.0f, 1.0, 0xfff91414},
+ { 640, 180, 10.0f, 1.0, 0xfff91414},
+ };
+
+ D3DVIEWPORT7 vp;
+ D3DCOLOR color;
+ HRESULT hr;
+
+ vp.dwX = 0;
+ vp.dwY = 0;
+ vp.dwWidth = 640;
+ vp.dwHeight = 480;
+ vp.dvMinZ = 0.0;
+ vp.dvMaxZ = 7.5;
+
+ hr = IDirect3DDevice7_SetViewport(device, &vp);
+ ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
+ ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad3, 4, 0);
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad4, 4, 0);
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad6, 4, 0);
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 75, 75);
+ todo_wine ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
+ color = getPixelColor(device, 150, 150);
+ todo_wine ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
+ color = getPixelColor(device, 320, 330);
+ todo_wine ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
+ color = getPixelColor(device, 320, 330);
+ todo_wine ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
+
+ vp.dvMinZ = 0.0;
+ vp.dvMaxZ = 1.0;
+ hr = IDirect3DDevice7_SetViewport(device, &vp);
+ ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
+}
+
START_TEST(visual)
{
HRESULT hr;
@@ -2694,6 +2851,7 @@ START_TEST(visual)
}
/* Now run the tests */
+ depth_clamp_test(Direct3DDevice);
lighting_test(Direct3DDevice);
clear_test(Direct3DDevice);
fog_test(Direct3DDevice);
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