Henri Verbeet : wined3d: Just use the GL 1.1 texture format constants.

Alexandre Julliard julliard at winehq.org
Thu Jan 28 11:15:33 CST 2010


Module: wine
Branch: master
Commit: 08c2a23599fc13e8a2c9e9f6e15110129bd82d2c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=08c2a23599fc13e8a2c9e9f6e15110129bd82d2c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jan 27 20:19:38 2010 +0100

wined3d: Just use the GL 1.1 texture format constants.

We assume GL 1.1 is available everywhere else.

---

 dlls/wined3d/utils.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 7b3341e..4038833 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -387,7 +387,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             GL_RGBA,                    GL_UNSIGNED_INT_8_8_8_8_REV,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE},
-    {WINED3DFMT_R16G16_UNORM,           GL_RGB16_EXT,                     GL_RGB16_EXT,               GL_RGBA16_EXT,
+    {WINED3DFMT_R16G16_UNORM,           GL_RGB16,                         GL_RGB16,                       GL_RGBA16,
             GL_RGB,                     GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE},
@@ -395,7 +395,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             GL_BGRA,                    GL_UNSIGNED_INT_2_10_10_10_REV,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE},
-    {WINED3DFMT_R16G16B16A16_UNORM,     GL_RGBA16_EXT,                    GL_RGBA16_EXT,                          0,
+    {WINED3DFMT_R16G16B16A16_UNORM,     GL_RGBA16,                        GL_RGBA16,                              0,
             GL_RGBA,                    GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
             WINED3D_GL_EXT_NONE},
@@ -445,7 +445,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             GL_RGBA,                    GL_BYTE,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             NV_TEXTURE_SHADER},
-    {WINED3DFMT_R16G16_SNORM,           GL_RGB16_EXT,                     GL_RGB16_EXT,                           0,
+    {WINED3DFMT_R16G16_SNORM,           GL_RGB16,                         GL_RGB16,                               0,
             GL_BGR,                     GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE},
@@ -506,7 +506,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
             ARB_DEPTH_TEXTURE},
-    {WINED3DFMT_L16_UNORM,              GL_LUMINANCE16_EXT,               GL_LUMINANCE16_EXT,                     0,
+    {WINED3DFMT_L16_UNORM,              GL_LUMINANCE16,                   GL_LUMINANCE16,                         0,
             GL_LUMINANCE,               GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
             WINED3D_GL_EXT_NONE},




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