Henri Verbeet : wined3d: Invalid NP2 fixup info is an internal error.

Alexandre Julliard julliard at winehq.org
Wed Jul 28 10:45:04 CDT 2010


Module: wine
Branch: master
Commit: ea2bb2a9042ce8d9f1e4cf6f717c9c45959b4f44
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ea2bb2a9042ce8d9f1e4cf6f717c9c45959b4f44

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jul 27 12:54:51 2010 +0200

wined3d: Invalid NP2 fixup info is an internal error.

---

 dlls/wined3d/glsl_shader.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1eae835..8ddbae0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -698,8 +698,9 @@ static void shader_glsl_load_np2fixup_constants(
             const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
             GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
 
-            if (!tex) {
-                FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
+            if (!tex)
+            {
+                ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n");
                 continue;
             }
 




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