Henri Verbeet : wined3d: Unify vertex shader output handling between shader models.

Alexandre Julliard julliard at winehq.org
Thu Jul 29 12:08:42 CDT 2010


Module: wine
Branch: master
Commit: 2114a369360bd49a1d89f1b344a83fcc8601c1a8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2114a369360bd49a1d89f1b344a83fcc8601c1a8

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jul 29 12:56:53 2010 +0200

wined3d: Unify vertex shader output handling between shader models.

---

 dlls/wined3d/glsl_shader.c |  170 +++++++++-----------------------------------
 dlls/wined3d/shader.c      |   83 ++++++++++++++++++++--
 2 files changed, 111 insertions(+), 142 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=2114a369360bd49a1d89f1b344a83fcc8601c1a8



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