Matteo Bruni : d3dx9: Mark builtin compatibility declarations in the shader assembler.
Alexandre Julliard
julliard at winehq.org
Wed Jun 9 13:38:15 CDT 2010
Module: wine
Branch: master
Commit: 9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42
Author: Matteo Bruni <matteo.mystral at gmail.com>
Date: Tue Jun 8 00:35:10 2010 +0200
d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
---
dlls/d3dx9_36/asmparser.c | 50 +++++++++++++++++++-------------------
dlls/d3dx9_36/bytecodewriter.c | 12 ++++++++-
dlls/d3dx9_36/d3dx9_36_private.h | 5 +++-
3 files changed, 40 insertions(+), 27 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42
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