Rico Schüller : wined3d: Improve fglrx glsl spam filter.
Alexandre Julliard
julliard at winehq.org
Tue Jun 15 13:46:50 CDT 2010
Module: wine
Branch: master
Commit: c223e73bbb6dad17123f5bb5fd3f3c34c9bb282d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c223e73bbb6dad17123f5bb5fd3f3c34c9bb282d
Author: Rico Schüller <kgbricola at web.de>
Date: Tue Jun 15 17:20:39 2010 +0200
wined3d: Improve fglrx glsl spam filter.
---
dlls/wined3d/glsl_shader.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ba16eae..9781a4b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -203,10 +203,13 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx, with \n */
"Fragment shader was successfully compiled to run on hardware.", /* fglrx, no \n */
"Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
+ "Fragment shader(s) linked, vertex shader(s) linked. \n", /* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
+ "Vertex shader(s) linked, no fragment shader(s) defined. \n", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
+ "Fragment shader(s) linked, no vertex shader(s) defined. \n", /* fglrx, with \n */
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
};
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