Rico Schüller : wined3d: Improve fglrx glsl spam filter.

Alexandre Julliard julliard at winehq.org
Tue Jun 15 13:46:50 CDT 2010


Module: wine
Branch: master
Commit: c223e73bbb6dad17123f5bb5fd3f3c34c9bb282d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c223e73bbb6dad17123f5bb5fd3f3c34c9bb282d

Author: Rico Schüller <kgbricola at web.de>
Date:   Tue Jun 15 17:20:39 2010 +0200

wined3d: Improve fglrx glsl spam filter.

---

 dlls/wined3d/glsl_shader.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ba16eae..9781a4b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -203,10 +203,13 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
         "Fragment shader was successfully compiled to run on hardware.\n",  /* fglrx, with \n */
         "Fragment shader was successfully compiled to run on hardware.",    /* fglrx, no \n   */
         "Fragment shader(s) linked, vertex shader(s) linked. \n ",          /* fglrx, with \n */
+        "Fragment shader(s) linked, vertex shader(s) linked. \n",           /* fglrx, with \n */
         "Fragment shader(s) linked, vertex shader(s) linked.",              /* fglrx, no \n   */
         "Vertex shader(s) linked, no fragment shader(s) defined. \n ",      /* fglrx, with \n */
+        "Vertex shader(s) linked, no fragment shader(s) defined. \n",       /* fglrx, with \n */
         "Vertex shader(s) linked, no fragment shader(s) defined.",          /* fglrx, no \n   */
         "Fragment shader(s) linked, no vertex shader(s) defined. \n ",      /* fglrx, with \n */
+        "Fragment shader(s) linked, no vertex shader(s) defined. \n",       /* fglrx, with \n */
         "Fragment shader(s) linked, no vertex shader(s) defined.",          /* fglrx, no \n   */
     };
 




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