Francois Gouget : d3dx9_36: Make assemble_shader() static.
Alexandre Julliard
julliard at winehq.org
Thu Jun 24 11:15:22 CDT 2010
Module: wine
Branch: master
Commit: 3133b71e9257f505f3658a7d0d93aed36d66be84
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3133b71e9257f505f3658a7d0d93aed36d66be84
Author: Francois Gouget <fgouget at free.fr>
Date: Thu Jun 24 10:12:41 2010 +0200
d3dx9_36: Make assemble_shader() static.
---
dlls/d3dx9_36/shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 3a7824a..9677e0b 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -382,7 +382,7 @@ static int wpp_close_output(void)
return 1;
}
-HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
+static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
{
struct bwriter_shader *shader;
More information about the wine-cvs
mailing list