Henri Verbeet : wined3d: Use the context' s window handle in IWineD3DSurfaceImpl_BltOverride().
Alexandre Julliard
julliard at winehq.org
Tue Mar 16 11:49:15 CDT 2010
Module: wine
Branch: master
Commit: 0ae49c35fbb63e9f3b3d9cbbe3ccb7e60b783f7c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0ae49c35fbb63e9f3b3d9cbbe3ccb7e60b783f7c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 15 21:07:27 2010 +0100
wined3d: Use the context's window handle in IWineD3DSurfaceImpl_BltOverride().
---
dlls/wined3d/surface.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5f5be60..74c84bd 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3973,8 +3973,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
RECT windowsize;
POINT offset = {0,0};
UINT h;
- ClientToScreen(dstSwapchain->win_handle, &offset);
- GetClientRect(dstSwapchain->win_handle, &windowsize);
+ ClientToScreen(context->win_handle, &offset);
+ GetClientRect(context->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
rect.x1 -= offset.x; rect.x2 -=offset.x;
rect.y1 -= offset.y; rect.y2 -=offset.y;
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