Henri Verbeet : wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
Alexandre Julliard
julliard at winehq.org
Fri May 21 12:15:18 CDT 2010
Module: wine
Branch: master
Commit: e536f99871a8ca6bf8f02d18a438f52936eaddf0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e536f99871a8ca6bf8f02d18a438f52936eaddf0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri May 21 09:35:22 2010 +0200
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
---
dlls/wined3d/buffer.c | 16 ++++++++++------
1 files changed, 10 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 8372b7a..7d3d078 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -29,7 +29,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
-#define GLINFO_LOCATION This->resource.device->adapter->gl_info
+#define GLINFO_LOCATION (*gl_info)
#define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
#define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */
@@ -98,7 +98,7 @@ static inline BOOL buffer_is_fully_dirty(struct wined3d_buffer *This)
}
/* Context activation is done by the caller */
-static void delete_gl_buffer(struct wined3d_buffer *This)
+static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
{
if(!This->buffer_object) return;
@@ -226,7 +226,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
fail:
/* Clean up all vbo init, but continue because we can work without a vbo :-) */
ERR("Failed to create a vertex buffer object. Continuing, but performance issues may occur\n");
- delete_gl_buffer(This);
+ delete_gl_buffer(This, gl_info);
buffer_clear_dirty_areas(This);
}
@@ -552,7 +552,7 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This)
}
/* Context activation is done by the caller. */
-static void buffer_check_buffer_object_size(struct wined3d_buffer *This)
+static void buffer_check_buffer_object_size(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
{
UINT size = This->conversion_stride ?
This->conversion_stride * (This->resource.size / This->stride) : This->resource.size;
@@ -675,6 +675,8 @@ static ULONG STDMETHODCALLTYPE buffer_AddRef(IWineD3DBuffer *iface)
/* Context activation is done by the caller. */
BYTE *buffer_get_sysmem(struct wined3d_buffer *This)
{
+ const struct wined3d_gl_info *gl_info = &This->resource.device->adapter->gl_info;
+
/* AllocatedMemory exists if the buffer is double buffered or has no buffer object at all */
if(This->resource.allocatedMemory) return This->resource.allocatedMemory;
@@ -709,7 +711,7 @@ static void STDMETHODCALLTYPE buffer_UnLoad(IWineD3DBuffer *iface)
This->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
}
- delete_gl_buffer(This);
+ delete_gl_buffer(This, context->gl_info);
This->flags |= WINED3D_BUFFER_CREATEBO; /* Recreate the buffer object next load */
buffer_clear_dirty_areas(This);
@@ -926,6 +928,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
struct wined3d_buffer *This = (struct wined3d_buffer *)iface;
IWineD3DDeviceImpl *device = This->resource.device;
UINT start = 0, end = 0, len = 0, vertices;
+ const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL decl_changed = FALSE;
unsigned int i, j;
@@ -936,6 +939,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
This->flags &= ~(WINED3D_BUFFER_NOSYNC | WINED3D_BUFFER_DISCARD);
context = context_acquire(device, NULL);
+ gl_info = context->gl_info;
if (!This->buffer_object)
{
@@ -993,7 +997,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC);
goto end;
}
- buffer_check_buffer_object_size(This);
+ buffer_check_buffer_object_size(This, gl_info);
/* The declaration changed, reload the whole buffer */
WARN("Reloading buffer because of decl change\n");
More information about the wine-cvs
mailing list