Henri Verbeet : wined3d: Remove a redundant flag in IWineD3DSurfaceImpl_SetMem().

Alexandre Julliard julliard at winehq.org
Tue Nov 16 12:45:46 CST 2010


Module: wine
Branch: master
Commit: 4dc28005eb94da48a1bf01702b372e05aa802f07
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4dc28005eb94da48a1bf01702b372e05aa802f07

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Nov 16 12:09:28 2010 +0100

wined3d: Remove a redundant flag in IWineD3DSurfaceImpl_SetMem().

---

 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 69a9efd..fa715b1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2612,7 +2612,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
             This->resource.heapMemory = NULL;
         }
         This->resource.allocatedMemory = Mem;
-        This->flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
+        This->flags |= SFLAG_USERPTR;
 
         /* Now the surface memory is most up do date. Invalidate drawable and texture */
         surface_modify_location(This, SFLAG_INSYSMEM, TRUE);




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