Henri Verbeet : ddraw: Use a linear filter in ddraw_surface7_Blt().
Alexandre Julliard
julliard at winehq.org
Tue Oct 12 11:27:00 CDT 2010
Module: wine
Branch: master
Commit: 4d19daaa71b9db6990198d9feb2ea364b2b65558
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4d19daaa71b9db6990198d9feb2ea364b2b65558
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 12 13:40:01 2010 +0200
ddraw: Use a linear filter in ddraw_surface7_Blt().
---
dlls/ddraw/surface.c | 9 ++-------
1 files changed, 2 insertions(+), 7 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index badd46b..8c8fb89 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -907,13 +907,8 @@ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestR
* and replace the ddraw surfaces with the wined3d surfaces
* So far no blitting operations using surfaces in the bltfx struct are supported anyway.
*/
- hr = IWineD3DSurface_Blt(This->WineD3DSurface,
- DestRect,
- Src ? Src->WineD3DSurface : NULL,
- SrcRect,
- Flags,
- (WINEDDBLTFX *) DDBltFx,
- WINED3DTEXF_POINT);
+ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL,
+ SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR);
LeaveCriticalSection(&ddraw_cs);
switch(hr)
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