Rico Schüller : d3dcompiler/tests: Add D3D_BLOB_XNA_PREPASS_SHADER test.
Alexandre Julliard
julliard at winehq.org
Fri Oct 15 10:40:26 CDT 2010
Module: wine
Branch: master
Commit: b09da75fb5b109f83e48359b7bed53bb926330a5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b09da75fb5b109f83e48359b7bed53bb926330a5
Author: Rico Schüller <kgbricola at web.de>
Date: Thu Oct 14 21:03:55 2010 +0200
d3dcompiler/tests: Add D3D_BLOB_XNA_PREPASS_SHADER test.
---
dlls/d3dcompiler_43/tests/blob.c | 24 ++++++++++++++++++++++++
1 files changed, 24 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/blob.c b/dlls/d3dcompiler_43/tests/blob.c
index 216afd4..85c9fb7 100644
--- a/dlls/d3dcompiler_43/tests/blob.c
+++ b/dlls/d3dcompiler_43/tests/blob.c
@@ -279,6 +279,26 @@ static void test_get_blob_part(void)
refcount = ID3D10Blob_Release(blob);
ok(!refcount, "ID3DBlob has %u references left\n", refcount);
+
+ /* D3D_BLOB_XNA_PREPASS_SHADER */
+ hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_XNA_PREPASS_SHADER, 0, &blob);
+ ok(hr == S_OK, "D3DGetBlobPart failed, got %x, expected %x\n", hr, S_OK);
+
+ size = ID3D10Blob_GetBufferSize(blob);
+ ok(size == 68, "GetBufferSize failed, got %lu, expected %u\n", size, 68);
+
+ dword = ((DWORD*)ID3D10Blob_GetBufferPointer(blob));
+ ok(test_blob_part[0] != *dword, "DXBC failed got %#x.\n", *dword);
+
+ for (i = 0; i < sizeof(parts) / sizeof(parts[0]); i++)
+ {
+ /* There isn't a full DXBC blob returned for D3D_BLOB_XNA_PREPASS_SHADER */
+ hr = D3DGetBlobPart(dword, size, parts[i], 0, &blob2);
+ ok(hr == E_FAIL, "D3DGetBlobPart failed, got %x, expected %x\n", hr, E_FAIL);
+ }
+
+ refcount = ID3D10Blob_Release(blob);
+ ok(!refcount, "ID3DBlob has %u references left\n", refcount);
}
/*
@@ -567,6 +587,10 @@ static void test_get_blob_part2(void)
/* D3D_BLOB_LEGACY_SHADER */
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_LEGACY_SHADER, 0, &blob);
ok(hr == E_FAIL, "D3DGetBlobPart failed, got %x, expected %x\n", hr, E_FAIL);
+
+ /* D3D_BLOB_XNA_PREPASS_SHADER */
+ hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_XNA_PREPASS_SHADER, 0, &blob);
+ ok(hr == E_FAIL, "D3DGetBlobPart failed, got %x, expected %x\n", hr, E_FAIL);
}
START_TEST(blob)
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