Henri Verbeet : wined3d: Access reg_maps though ins-> ctx in shader_arb_get_register_name().
Alexandre Julliard
julliard at winehq.org
Thu Oct 28 12:19:54 CDT 2010
Module: wine
Branch: master
Commit: 6c5caf7a8ba81b37c79f6c35a2cf30c70915e0c1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6c5caf7a8ba81b37c79f6c35a2cf30c70915e0c1
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 28 11:49:57 2010 +0200
wined3d: Access reg_maps though ins->ctx in shader_arb_get_register_name().
---
dlls/wined3d/arb_program_shader.c | 26 +++++++++++++++-----------
1 files changed, 15 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 49263c0..3193534 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -933,7 +933,8 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
/* oPos, oFog and oPts in D3D */
static const char * const rastout_reg_names[] = {"TMP_OUT", "result.fogcoord", "result.pointsize"};
IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
- BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
+ const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
+ BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
*is_color = FALSE;
@@ -947,7 +948,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
case WINED3DSPR_INPUT:
if (pshader)
{
- if(This->baseShader.reg_maps.shader_version.major < 3)
+ if (reg_maps->shader_version.major < 3)
{
if (!reg->idx) strcpy(register_name, "fragment.color.primary");
else strcpy(register_name, "fragment.color.secondary");
@@ -972,7 +973,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
sprintf(register_name, "out_of_bounds_%u", idx);
}
}
- else if(This->baseShader.reg_maps.input_registers & 0x0300)
+ else if (reg_maps->input_registers & 0x0300)
{
/* There are two ways basically:
*
@@ -1036,7 +1037,8 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
BOOL aL = FALSE;
char rel_reg[50];
UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset;
- if(This->baseShader.reg_maps.shader_version.major < 2) {
+ if (reg_maps->shader_version.major < 2)
+ {
sprintf(rel_reg, "A0.x");
} else {
shader_arb_get_src_param(ins, reg->rel_addr, 0, rel_reg);
@@ -1059,7 +1061,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
}
else
{
- if (This->baseShader.reg_maps.usesrelconstF)
+ if (reg_maps->usesrelconstF)
sprintf(register_name, "C[%u]", reg->idx);
else
sprintf(register_name, "C%u", reg->idx);
@@ -1067,9 +1069,11 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
break;
case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */
- if (pshader) {
- if(This->baseShader.reg_maps.shader_version.major == 1 &&
- This->baseShader.reg_maps.shader_version.minor <= 3) {
+ if (pshader)
+ {
+ if (reg_maps->shader_version.major == 1
+ && reg_maps->shader_version.minor <= 3)
+ {
/* In ps <= 1.3, Tx is a temporary register as destination to all instructions,
* and as source to most instructions. For some instructions it is the texcoord
* input. Those instructions know about the special use
@@ -1082,7 +1086,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
}
else
{
- if(This->baseShader.reg_maps.shader_version.major == 1 || ctx->target_version >= NV2)
+ if (reg_maps->shader_version.major == 1 || ctx->target_version >= NV2)
{
sprintf(register_name, "A%u", reg->idx);
}
@@ -1101,7 +1105,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
else
{
if(ctx->cur_ps_args->super.srgb_correction) FIXME("sRGB correction on higher render targets\n");
- if(This->baseShader.reg_maps.highest_render_target > 0)
+ if (reg_maps->highest_render_target > 0)
{
sprintf(register_name, "result.color[%u]", reg->idx);
}
@@ -1134,7 +1138,7 @@ static void shader_arb_get_register_name(const struct wined3d_shader_instruction
}
else
{
- if(This->baseShader.reg_maps.shader_version.major < 3)
+ if (reg_maps->shader_version.major < 3)
{
strcpy(register_name, ctx->texcrd_output[reg->idx]);
}
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