Henri Verbeet : wined3d: Access reg_maps though ins->ctx in shader_hw_mov() .
Alexandre Julliard
julliard at winehq.org
Thu Oct 28 12:19:55 CDT 2010
Module: wine
Branch: master
Commit: ac2805e5b3a2def5b3d37ec13b7b9581fed9f6dc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ac2805e5b3a2def5b3d37ec13b7b9581fed9f6dc
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 28 11:49:58 2010 +0200
wined3d: Access reg_maps though ins->ctx in shader_hw_mov().
---
dlls/wined3d/arb_program_shader.c | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3193534..88f0ec0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1744,11 +1744,12 @@ static void shader_hw_nop(const struct wined3d_shader_instruction *ins)
static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
{
IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
- BOOL pshader = shader_is_pshader_version(shader->baseShader.reg_maps.shader_version.type);
+ const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
+ BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
struct shader_arb_ctx_priv *ctx = ins->ctx->backend_data;
- const char *zero = arb_get_helper_value(shader->baseShader.reg_maps.shader_version.type, ARB_ZERO);
- const char *one = arb_get_helper_value(shader->baseShader.reg_maps.shader_version.type, ARB_ONE);
- const char *two = arb_get_helper_value(shader->baseShader.reg_maps.shader_version.type, ARB_TWO);
+ const char *zero = arb_get_helper_value(reg_maps->shader_version.type, ARB_ZERO);
+ const char *one = arb_get_helper_value(reg_maps->shader_version.type, ARB_ONE);
+ const char *two = arb_get_helper_value(reg_maps->shader_version.type, ARB_TWO);
struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
char src0_param[256];
@@ -1787,8 +1788,9 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "MUL A0_SHADOW%s, TA, A0_SHADOW;\n", write_mask);
((struct shader_arb_ctx_priv *)ins->ctx->backend_data)->addr_reg[0] = '\0';
- } else if (ins->ctx->reg_maps->shader_version.major == 1
- && !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)
+ }
+ else if (reg_maps->shader_version.major == 1
+ && !shader_is_pshader_version(reg_maps->shader_version.type)
&& ins->dst[0].reg.type == WINED3DSPR_ADDR)
{
src0_param[0] = '\0';
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