Henri Verbeet : wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit .

Alexandre Julliard julliard at winehq.org
Wed Sep 8 13:32:12 CDT 2010


Module: wine
Branch: master
Commit: f49028d91c1f23109fdb521a48b32877275f4fde
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f49028d91c1f23109fdb521a48b32877275f4fde

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep  8 11:24:46 2010 +0200

wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit.

---

 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 455eb47..3326411 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -165,7 +165,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
             gl_filter = GL_NEAREST;
 
         ENTER_GL();
-        context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);
+        context_bind_fbo(context2, GL_FRAMEBUFFER, NULL);
 
         /* Set up the texture. The surface is not in a IWineD3D*Texture container,
          * so there are no d3d texture settings to dirtify




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