Henri Verbeet : ddraw: Do not unset the index buffer on D3D device destruction.
Alexandre Julliard
julliard at winehq.org
Mon Apr 4 10:10:51 CDT 2011
Module: wine
Branch: master
Commit: 024b5c2245c374bedc7685bd8539b7010bc38227
URL: http://source.winehq.org/git/wine.git/?a=commit;h=024b5c2245c374bedc7685bd8539b7010bc38227
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Apr 3 23:35:30 2011 +0200
ddraw: Do not unset the index buffer on D3D device destruction.
---
dlls/ddraw/device.c | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 54e549f..9f8a6dd 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -288,15 +288,13 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
DWORD i;
EnterCriticalSection(&ddraw_cs);
+
+ /* There is no need to unset any resources here, wined3d will take
+ * care of that on Uninit3D(). */
+
/* Free the index buffer. */
- IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
wined3d_buffer_decref(This->indexbuffer);
- /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
- * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
- * IDirect3DVertexBuffer::Release will unset it.
- */
-
/* Set the device up to render to the front buffer since the back
* buffer will vanish soon. */
IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
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