Henri Verbeet : wined3d: Depth-only clears are done offscreen.
Alexandre Julliard
julliard at winehq.org
Tue Apr 12 11:07:34 CDT 2011
Module: wine
Branch: master
Commit: 68c4a1b61ae58db1e315347c04d115dc589bb1be
URL: http://source.winehq.org/git/wine.git/?a=commit;h=68c4a1b61ae58db1e315347c04d115dc589bb1be
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 11 20:55:13 2011 +0200
wined3d: Depth-only clears are done offscreen.
This fixes a regression introduced by commit
99bfd817141ca32f9c50e539aa4d0dcbfded24b7.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e05c732..7b4ad8a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -701,7 +701,7 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, I
}
else
{
- render_offscreen = FALSE;
+ render_offscreen = TRUE;
drawable_width = depth_stencil->pow2Width;
drawable_height = depth_stencil->pow2Height;
}
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