Henri Verbeet : wined3d: Get rid of the IWineD3DVolume typedefs.

Alexandre Julliard julliard at winehq.org
Fri Apr 15 10:19:24 CDT 2011


Module: wine
Branch: master
Commit: 89a4e696a2be3a01fb3d5165c88edd81e4f0c97b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=89a4e696a2be3a01fb3d5165c88edd81e4f0c97b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr 14 22:41:48 2011 +0200

wined3d: Get rid of the IWineD3DVolume typedefs.

---

 dlls/wined3d/device.c          |   40 ++++++++++++++++++----------------------
 dlls/wined3d/texture.c         |   10 +++++-----
 dlls/wined3d/volume.c          |    8 +++-----
 dlls/wined3d/wined3d_private.h |   12 +++++-------
 4 files changed, 31 insertions(+), 39 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 009e58b..3c1ac76 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1183,10 +1183,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
 
 static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height,
         UINT Depth, DWORD Usage, enum wined3d_format_id Format, WINED3DPOOL Pool, void *parent,
-        const struct wined3d_parent_ops *parent_ops, IWineD3DVolume **ppVolume)
+        const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    IWineD3DVolumeImpl *object;
+    struct wined3d_volume *object;
     HRESULT hr;
 
     TRACE("(%p) : W(%d) H(%d) D(%d), Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
@@ -1196,7 +1196,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UIN
     if (!object)
     {
         ERR("Out of memory\n");
-        *ppVolume = NULL;
+        *volume = NULL;
         return WINED3DERR_OUTOFVIDEOMEMORY;
     }
 
@@ -1209,7 +1209,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UIN
     }
 
     TRACE("(%p) : Created volume %p.\n", This, object);
-    *ppVolume = (IWineD3DVolume *)object;
+    *volume = object;
 
     return WINED3D_OK;
 }
@@ -5088,34 +5088,33 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
 
 /* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
 static HRESULT IWineD3DDeviceImpl_UpdateVolume(IWineD3DDevice *iface,
-        IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume)
+        struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
 {
     WINED3DLOCKED_BOX src;
     WINED3DLOCKED_BOX dst;
     HRESULT hr;
 
     TRACE("iface %p, src_volume %p, dst_volume %p.\n",
-            iface, pSourceVolume, pDestinationVolume);
+            iface, src_volume, dst_volume);
 
-    /* TODO: Implement direct loading into the gl volume instead of using memcpy and
-     * dirtification to improve loading performance.
-     */
-    hr = wined3d_volume_map(pSourceVolume, &src, NULL, WINED3DLOCK_READONLY);
+    /* TODO: Implement direct loading into the gl volume instead of using
+     * memcpy and dirtification to improve loading performance. */
+    hr = wined3d_volume_map(src_volume, &src, NULL, WINED3DLOCK_READONLY);
     if (FAILED(hr)) return hr;
-    hr = wined3d_volume_map(pDestinationVolume, &dst, NULL, WINED3DLOCK_DISCARD);
+    hr = wined3d_volume_map(dst_volume, &dst, NULL, WINED3DLOCK_DISCARD);
     if (FAILED(hr))
     {
-        wined3d_volume_unmap(pSourceVolume);
+        wined3d_volume_unmap(src_volume);
         return hr;
     }
 
-    memcpy(dst.pBits, src.pBits, ((IWineD3DVolumeImpl *) pDestinationVolume)->resource.size);
+    memcpy(dst.pBits, src.pBits, dst_volume->resource.size);
 
-    hr = wined3d_volume_unmap(pDestinationVolume);
+    hr = wined3d_volume_unmap(dst_volume);
     if (FAILED(hr))
-        wined3d_volume_unmap(pSourceVolume);
+        wined3d_volume_unmap(src_volume);
     else
-        hr = wined3d_volume_unmap(pSourceVolume);
+        hr = wined3d_volume_unmap(src_volume);
 
     return hr;
 }
@@ -5208,14 +5207,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
 
         case WINED3DRTYPE_VOLUMETEXTURE:
         {
-            IWineD3DVolume *src_volume;
-            IWineD3DVolume *dst_volume;
-
             for (i = 0; i < level_count; ++i)
             {
-                src_volume = (IWineD3DVolume *)volume_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
-                dst_volume = (IWineD3DVolume *)volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
-                hr = IWineD3DDeviceImpl_UpdateVolume(iface, src_volume, dst_volume);
+                hr = IWineD3DDeviceImpl_UpdateVolume(iface,
+                        volume_from_resource(wined3d_texture_get_sub_resource(src_texture, i)),
+                        volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)));
                 if (FAILED(hr))
                 {
                     WARN("IWineD3DDeviceImpl_UpdateVolume failed, hr %#x.\n", hr);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d4651a0..fcd341d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1157,7 +1157,7 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB
     {
         for (i = 0; i < texture->level_count; ++i)
         {
-            IWineD3DVolumeImpl *volume = volume_from_resource(texture->sub_resources[i]);
+            struct wined3d_volume *volume = volume_from_resource(texture->sub_resources[i]);
             volume_add_dirty_box(volume, NULL);
             volume_load(volume, i, texture->flags & WINED3D_TEXTURE_IS_SRGB);
         }
@@ -1182,7 +1182,7 @@ static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub
 
 static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
 {
-    IWineD3DVolumeImpl *volume = volume_from_resource(sub_resource);
+    struct wined3d_volume *volume = volume_from_resource(sub_resource);
 
     /* Cleanup the container. */
     volume_set_container(volume, NULL);
@@ -1289,7 +1289,7 @@ HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT hei
 
     for (i = 0; i < texture->level_count; ++i)
     {
-        IWineD3DVolume *volume;
+        struct wined3d_volume *volume;
 
         /* Create the volume. */
         hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
@@ -1302,8 +1302,8 @@ HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT hei
         }
 
         /* Set its container to this texture. */
-        volume_set_container((IWineD3DVolumeImpl *)volume, texture);
-        texture->sub_resources[i] = &((IWineD3DVolumeImpl *)volume)->resource;
+        volume_set_container(volume, texture);
+        texture->sub_resources[i] = &volume->resource;
 
         /* Calculate the next mipmap level. */
         tmp_w = max(1, tmp_w >> 1);
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 2c15dee..251265b 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -1,6 +1,4 @@
 /*
- * IWineD3DVolume implementation
- *
  * Copyright 2002-2005 Jason Edmeades
  * Copyright 2002-2005 Raphael Junqueira
  * Copyright 2005 Oliver Stieber
@@ -85,7 +83,7 @@ void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty
     }
 }
 
-void volume_set_container(IWineD3DVolumeImpl *volume, struct wined3d_texture *container)
+void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
 {
     TRACE("volume %p, container %p.\n", volume, container);
 
@@ -93,7 +91,7 @@ void volume_set_container(IWineD3DVolumeImpl *volume, struct wined3d_texture *co
 }
 
 /* Context activation is done by the caller. */
-void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode)
+void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode)
 {
     const struct wined3d_gl_info *gl_info = &volume->resource.device->adapter->gl_info;
     const struct wined3d_format *format = volume->resource.format;
@@ -287,7 +285,7 @@ static const struct wined3d_resource_ops volume_resource_ops =
     volume_unload,
 };
 
-HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
+HRESULT volume_init(struct wined3d_volume *volume, IWineD3DDeviceImpl *device, UINT width,
         UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
         void *parent, const struct wined3d_parent_ops *parent_ops)
 {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2839305..3722aa9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -54,8 +54,6 @@
 
 typedef struct IWineD3DSurfaceImpl    IWineD3DSurfaceImpl;
 typedef struct IWineD3DDeviceImpl     IWineD3DDeviceImpl;
-typedef struct wined3d_volume IWineD3DVolumeImpl;
-typedef struct wined3d_volume IWineD3DVolume;
 
 /* Texture format fixups */
 
@@ -1955,17 +1953,17 @@ struct wined3d_volume
     BOOL                    dirty;
 };
 
-static inline IWineD3DVolumeImpl *volume_from_resource(struct wined3d_resource *resource)
+static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
 {
-    return CONTAINING_RECORD(resource, IWineD3DVolumeImpl, resource);
+    return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
 }
 
 void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
-HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
+HRESULT volume_init(struct wined3d_volume *volume, IWineD3DDeviceImpl *device, UINT width,
         UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
         void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
-void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
-void volume_set_container(IWineD3DVolumeImpl *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
+void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
+void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
  * Structure for DIB Surfaces (GetDC and GDI surfaces)




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