Stefan Dösinger : d3d8: Don' t reapply the old DS if SetDepthStencilSurface failed.

Alexandre Julliard julliard at winehq.org
Tue Apr 26 11:35:46 CDT 2011


Module: wine
Branch: master
Commit: 463162b4143ee03193aade846acb7202ba3f7f5a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=463162b4143ee03193aade846acb7202ba3f7f5a

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Apr 25 16:51:27 2011 +0200

d3d8: Don't reapply the old DS if SetDepthStencilSurface failed.

---

 dlls/d3d8/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 47a727d..ae90a16 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1047,8 +1047,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
     {
         hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
         if (SUCCEEDED(hr) && pSurface)
+        {
             hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
-        if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
+            if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
+        }
     }
     if (original_ds) IWineD3DSurface_Release(original_ds);
 




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