Matteo Bruni : wined3d: Remove an unused field.

Alexandre Julliard julliard at winehq.org
Thu Apr 28 12:18:55 CDT 2011


Module: wine
Branch: master
Commit: eba8fd0b77e0c2428afe6dd634a5ecbba428f743
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=eba8fd0b77e0c2428afe6dd634a5ecbba428f743

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Apr 27 22:53:55 2011 +0200

wined3d: Remove an unused field.

---

 dlls/wined3d/wined3d_private.h |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 288c2db..e3c025c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -760,7 +760,6 @@ typedef struct {
     BOOL (*shader_dirtifyable_constants)(void);
     void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
     BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
-    void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
 } shader_backend_t;
 
 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;




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