Henri Verbeet : wined3d: Just invalidate STATE_FRAMEBUFFER in surface_load_ds_location().
Alexandre Julliard
julliard at winehq.org
Mon Aug 1 13:22:08 CDT 2011
Module: wine
Branch: master
Commit: ccb3a51a44beb0a57bbd588c70c1add2ce9c2ec4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ccb3a51a44beb0a57bbd588c70c1add2ce9c2ec4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Jul 31 17:33:42 2011 +0200
wined3d: Just invalidate STATE_FRAMEBUFFER in surface_load_ds_location().
---
dlls/wined3d/surface.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3d9bfb7..0b73433 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5759,8 +5759,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface_depth_blt(surface, gl_info, device->depth_blt_texture, 0, 0, w, h, bind_target);
checkGLcall("depth_blt");
- if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
- else context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
+ context_invalidate_state(context, STATE_FRAMEBUFFER);
LEAVE_GL();
@@ -5777,7 +5776,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
0, surface->pow2Height - h, w, h, surface->texture_target);
checkGLcall("depth_blt");
- if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
+ context_invalidate_state(context, STATE_FRAMEBUFFER);
LEAVE_GL();
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