Henri Verbeet : wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.
Alexandre Julliard
julliard at winehq.org
Tue Aug 23 12:45:01 CDT 2011
Module: wine
Branch: master
Commit: 3b3470b1515d43e48521c6e5cfea44a9c11e1c8c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3b3470b1515d43e48521c6e5cfea44a9c11e1c8c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Aug 22 21:02:49 2011 +0200
wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f3d8356..5175000 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4086,7 +4086,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
/* GL locking is done by the caller */
static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
- struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
+ struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
const struct vs_compile_args *args)
{
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
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