Stefan Dösinger : wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM.
Alexandre Julliard
julliard at winehq.org
Wed Aug 24 14:05:18 CDT 2011
Module: wine
Branch: master
Commit: 2459d79b53dd8d70289f5d11a4ca64d55ca3c8ca
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2459d79b53dd8d70289f5d11a4ca64d55ca3c8ca
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Aug 18 18:44:28 2011 +0200
wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM.
---
dlls/wined3d/directx.c | 20 ++++++++++++++++++--
1 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index afc77df..7a659ee 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3242,6 +3242,18 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
/* Only allow depth/stencil formats */
if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
+ /* Blacklist formats not supported on Windows */
+ switch (ds_format->id)
+ {
+ case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
+ case WINED3DFMT_S4X4_UINT_D24_UNORM:
+ TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
+ return FALSE;
+
+ default:
+ break;
+ }
+
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
@@ -3425,9 +3437,7 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const
*/
case WINED3DFMT_D16_LOCKABLE:
case WINED3DFMT_D16_UNORM:
- case WINED3DFMT_S1_UINT_D15_UNORM:
case WINED3DFMT_X8D24_UNORM:
- case WINED3DFMT_S4X4_UINT_D24_UNORM:
case WINED3DFMT_D24_UNORM_S8_UINT:
case WINED3DFMT_S8_UINT_D24_FLOAT:
case WINED3DFMT_D32_UNORM:
@@ -3440,6 +3450,12 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const
return TRUE;
return FALSE;
+ /* Not supported on Windows */
+ case WINED3DFMT_S1_UINT_D15_UNORM:
+ case WINED3DFMT_S4X4_UINT_D24_UNORM:
+ TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
+ return FALSE;
+
/*****
* Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
* GL_NV_texture_shader). Emulated by shaders
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