Henri Verbeet : wined3d: Use draw_binding in arbfp_blit_surface().

Alexandre Julliard julliard at winehq.org
Wed Aug 24 14:05:20 CDT 2011


Module: wine
Branch: master
Commit: 317d76abb4a4ce227643c491dbee190c17c12413
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=317d76abb4a4ce227643c491dbee190c17c12413

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Aug 23 20:08:09 2011 +0200

wined3d: Use draw_binding in arbfp_blit_surface().

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 24c0ff2..1d5b0c4 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7247,7 +7247,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
 
     context_release(context);
 
-    surface_modify_location(dst_surface, SFLAG_INDRAWABLE, TRUE);
+    surface_modify_location(dst_surface, dst_surface->draw_binding, TRUE);
     return WINED3D_OK;
 }
 




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