Henri Verbeet : wined3d: Use draw_binding in surface_unload().
Alexandre Julliard
julliard at winehq.org
Thu Aug 25 13:00:11 CDT 2011
Module: wine
Branch: master
Commit: 6cdfb95c8e5f262557e24acd33ab7ae6207165a2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6cdfb95c8e5f262557e24acd33ab7ae6207165a2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Aug 24 22:08:44 2011 +0200
wined3d: Use draw_binding in surface_unload().
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3edb48b..0572b47 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1866,7 +1866,7 @@ static void surface_unload(struct wined3d_resource *resource)
{
/* Load the surface into system memory */
surface_load_location(surface, SFLAG_INSYSMEM, NULL);
- surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
+ surface_modify_location(surface, surface->draw_binding, FALSE);
}
surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
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