Henri Verbeet : wined3d: Pass a gl_info pointer to select_shader_backend().
Alexandre Julliard
julliard at winehq.org
Thu Aug 25 13:00:12 CDT 2011
Module: wine
Branch: master
Commit: 9aa4f895f084c7384993f3f0a133ced9c1018a40
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9aa4f895f084c7384993f3f0a133ced9c1018a40
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Aug 24 22:08:49 2011 +0200
wined3d: Pass a gl_info pointer to select_shader_backend().
---
dlls/wined3d/directx.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8cb6d5b..efee8fb 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2152,11 +2152,11 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru
else return &ffp_fragment_pipeline;
}
-static const struct wined3d_shader_backend_ops *select_shader_backend(struct wined3d_adapter *adapter)
+static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
{
int vs_selected_mode, ps_selected_mode;
- select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
+ select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
return &none_shader_backend;
@@ -2599,7 +2599,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
LEAVE_GL();
adapter->fragment_pipe = select_fragment_implementation(gl_info);
- adapter->shader_backend = select_shader_backend(adapter);
+ adapter->shader_backend = select_shader_backend(gl_info);
adapter->blitter = select_blit_implementation(adapter);
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
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