=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Implement ID3DXBaseEffect:: GetVector().

Alexandre Julliard julliard at winehq.org
Wed Dec 14 13:23:32 CST 2011


Module: wine
Branch: master
Commit: e2b1f0cce946333ee954a3f8dd372f85a6403023
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e2b1f0cce946333ee954a3f8dd372f85a6403023

Author: Rico Schüller <kgbricola at web.de>
Date:   Tue Dec 13 17:02:29 2011 +0100

d3dx9: Implement ID3DXBaseEffect::GetVector().

---

 dlls/d3dx9_36/effect.c |   38 ++++++++++++++++++++++++++++++++++++--
 1 files changed, 36 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 927e067..d9cd085 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2032,10 +2032,44 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DX
 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
 {
     struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
+    struct d3dx_parameter *param = get_valid_parameter(This, parameter);
 
-    FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
+    TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
 
-    return E_NOTIMPL;
+    if (vector && param && !param->element_count)
+    {
+        TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
+
+        switch (param->class)
+        {
+            case D3DXPC_SCALAR:
+            case D3DXPC_VECTOR:
+                if (param->type == D3DXPT_INT && param->bytes == 4)
+                {
+                    TRACE("INT fixup\n");
+                    vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
+                    vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
+                    vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
+                    vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
+                    return D3D_OK;
+                }
+                get_vector(param, vector);
+                return D3D_OK;
+
+            case D3DXPC_MATRIX_ROWS:
+            case D3DXPC_OBJECT:
+            case D3DXPC_STRUCT:
+                break;
+
+            default:
+                FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
+                break;
+        }
+    }
+
+    WARN("Invalid argument specified\n");
+
+    return D3DERR_INVALIDCALL;
 }
 
 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)




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