Stefan Dösinger : d3d9: Work around an odd nvidia windows bug.

Alexandre Julliard julliard at winehq.org
Tue Feb 1 12:24:57 CST 2011


Module: wine
Branch: master
Commit: 73c4fbcc5120b57dc7eb00622070f3d92220ed34
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=73c4fbcc5120b57dc7eb00622070f3d92220ed34

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Jan 30 21:10:50 2011 +0100

d3d9: Work around an odd nvidia windows bug.

---

 dlls/d3d9/tests/visual.c |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index d73e603..6c93bb7 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -490,6 +490,16 @@ static void clear_test(IDirect3DDevice9 *device)
 
     IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
 
+    /* Hack to work around a nvidia windows driver bug. The clear below is supposed to
+     * clear the red quad in the top left part of the render target. For some reason it
+     * doesn't work if the clear color is 0xffffffff on some versions of the Nvidia Windows
+     * driver(tested on 8.17.12.5896, Win7). A clear with a different color works around
+     * this bug and fixes the clear with the white color. Even 0xfeffffff works, but let's
+     * pick some obvious value
+     */
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xdeadbabe, 0.0, 0);
+    ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
+
     /* Test how the viewport affects clears */
     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
@@ -626,6 +636,10 @@ static void clear_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED);
     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
 
+    /* Same nvidia windows driver trouble with white clears as earlier in the same test */
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xdeadbeef, 0.0, 0);
+    ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
+
     hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
 




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