Stefan Dösinger : d3d9: Add an sRGB format test.
Alexandre Julliard
julliard at winehq.org
Tue Feb 1 12:24:57 CST 2011
Module: wine
Branch: master
Commit: af641eb4fdd9f75d65c9d7e1a910903159728c17
URL: http://source.winehq.org/git/wine.git/?a=commit;h=af641eb4fdd9f75d65c9d7e1a910903159728c17
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Oct 31 22:43:37 2010 +0100
d3d9: Add an sRGB format test.
---
dlls/d3d9/tests/visual.c | 124 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 124 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 6c93bb7..c0cdf7e 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -11399,6 +11399,129 @@ static void fp_special_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release(ps);
}
+static void srgbwrite_format_test(IDirect3DDevice9 *device)
+{
+ IDirect3D9 *d3d;
+ IDirect3DSurface9 *rt, *backbuffer;
+ IDirect3DTexture9 *texture;
+ HRESULT hr;
+ int i;
+ DWORD color_rgb = 0x00808080, color_srgb = 0x00bcbcbc, color;
+ static const struct
+ {
+ D3DFORMAT fmt;
+ const char *name;
+ }
+ formats[] =
+ {
+ { D3DFMT_R5G6B5, "D3DFMT_R5G6B5" },
+ { D3DFMT_X8R8G8B8, "D3DFMT_X8R8G8B8" },
+ { D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8" },
+ { D3DFMT_A16B16G16R16F, "D3DFMT_A16B16G16R16F" },
+ { D3DFMT_A32B32G32R32F, "D3DFMT_A32B32G32R32F" },
+ };
+ static const struct
+ {
+ float x, y, z;
+ float u, v;
+ }
+ quad[] =
+ {
+ {-1.0f, -1.0f, 0.1f, 0.0f, 0.0f},
+ {-1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
+ { 1.0f, -1.0f, 0.1f, 0.0f, 1.0f},
+ { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
+ };
+
+ hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
+ ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+ ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x80808080);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+
+ for(i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
+ {
+ hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, formats[i].fmt,
+ D3DPOOL_DEFAULT, &texture, NULL);
+ ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
+ if(FAILED(hr))
+ {
+ trace("Tex create failed\n");
+ continue;
+ }
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &rt);
+ ok(SUCCEEDED(hr), "GetSurfaceLevel failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
+ ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
+ if(SUCCEEDED(hr))
+ {
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, TRUE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
+ ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRGBWRITEENABLE, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
+ ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
+ ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
+ ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
+ }
+
+ IDirect3DSurface9_Release(rt);
+ IDirect3DTexture9_Release(texture);
+
+ color = getPixelColor(device, 360, 240);
+ if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
+ D3DUSAGE_QUERY_SRGBWRITE,
+ D3DRTYPE_TEXTURE, formats[i].fmt) == D3D_OK)
+ {
+ /* Big slop for R5G6B5 */
+ ok(color_match(color, color_srgb, 5), "Format %s supports srgb, expected color 0x%08x, got 0x%08x\n",
+ formats[i].name, color_srgb, color);
+ }
+ else
+ {
+ /* Big slop for R5G6B5 */
+ ok(color_match(color, color_rgb, 5), "Format %s does not support srgb, expected color 0x%08x, got 0x%08x\n",
+ formats[i].name, color_rgb, color);
+ }
+
+ hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
+ }
+
+ hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
+
+ IDirect3D9_Release(d3d);
+ IDirect3DSurface9_Release(backbuffer);
+}
+
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
@@ -11566,6 +11689,7 @@ START_TEST(visual)
shadow_test(device_ptr);
fp_special_test(device_ptr);
depth_bounds_test(device_ptr);
+ srgbwrite_format_test(device_ptr);
cleanup:
if(device_ptr) {
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