Rico Schüller : d3dcompiler/tests: Add reflection test .

Alexandre Julliard julliard at winehq.org
Wed Feb 16 11:14:11 CST 2011


Module: wine
Branch: master
Commit: d790be79d70e44d1860985b4f0d81547d222c358
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d790be79d70e44d1860985b4f0d81547d222c358

Author: Rico Schüller <kgbricola at web.de>
Date:   Tue Feb 15 19:07:54 2011 +0100

d3dcompiler/tests: Add reflection test.

---

 dlls/d3dcompiler_43/tests/Makefile.in  |    3 +-
 dlls/d3dcompiler_43/tests/reflection.c |  130 ++++++++++++++++++++++++++++++++
 2 files changed, 132 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dcompiler_43/tests/Makefile.in b/dlls/d3dcompiler_43/tests/Makefile.in
index 268c067..5c2bed8 100644
--- a/dlls/d3dcompiler_43/tests/Makefile.in
+++ b/dlls/d3dcompiler_43/tests/Makefile.in
@@ -4,6 +4,7 @@ IMPORTS   = d3dcompiler d3d9 d3dx9 user32
 C_SRCS = \
 	asm.c \
 	blob.c \
-	hlsl.c
+	hlsl.c \
+	reflection.c
 
 @MAKE_TEST_RULES@
diff --git a/dlls/d3dcompiler_43/tests/reflection.c b/dlls/d3dcompiler_43/tests/reflection.c
new file mode 100644
index 0000000..b48f3c8
--- /dev/null
+++ b/dlls/d3dcompiler_43/tests/reflection.c
@@ -0,0 +1,130 @@
+/*
+ * Copyright 2010 Rico Schüller
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Nearly all compiler functions need the shader blob and the size. The size
+ * is always located at DWORD #6 in the shader blob (blob[6]).
+ * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
+ */
+
+#define COBJMACROS
+#include "initguid.h"
+#include "d3dcompiler.h"
+#include "wine/test.h"
+
+/* includes for older reflection interfaces */
+#include "d3d10.h"
+#include "d3d10_1shader.h"
+
+/*
+ * This doesn't belong here, but for some functions it is possible to return that value,
+ * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
+ * The original definition is in D3DX10core.h.
+ */
+#define D3DERR_INVALIDCALL 0x8876086c
+
+/*
+ * fxc.exe /E VS /Tvs_4_0 /Fx
+ */
+#if 0
+float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION
+{
+  return position;
+}
+#endif
+static DWORD test_reflection_blob[] = {
+0x43425844, 0x77c6324f, 0xfd27948a, 0xe6958d31, 0x53361cba, 0x00000001, 0x000001d8, 0x00000005,
+0x00000034, 0x0000008c, 0x000000e4, 0x00000118, 0x0000015c, 0x46454452, 0x00000050, 0x00000000,
+0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
+0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
+0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038,
+0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
+0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300, 0x49534f50, 0x4e4f4954,
+0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001,
+0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c,
+0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000,
+0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453,
+0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
+0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
+0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+};
+
+static void test_reflection_references(void)
+{
+    HRESULT hr;
+    ULONG count;
+    ID3D11ShaderReflection *ref11, *ref11_test;
+    ID3D10ShaderReflection *ref10;
+    ID3D10ShaderReflection1 *ref10_1;
+
+    hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
+    ok(hr == S_OK, "D3DReflect failed, got %x, expected %x\n", hr, S_OK);
+
+    hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D11ShaderReflection, (void **)&ref11_test);
+    ok(hr == S_OK, "QueryInterface failed, got %x, expected %x\n", hr, S_OK);
+
+    count = ref11_test->lpVtbl->Release(ref11_test);
+    ok(count == 1, "Release failed %u\n", count);
+
+    hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection, (void **)&ref10);
+    ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x\n", hr, E_NOINTERFACE);
+
+    hr = ref11->lpVtbl->QueryInterface(ref11, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
+    ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x\n", hr, E_NOINTERFACE);
+
+    count = ref11->lpVtbl->Release(ref11);
+    ok(count == 0, "Release failed %u\n", count);
+
+    /* check invalid cases */
+    hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection, (void **)&ref10);
+    ok(hr == E_NOINTERFACE, "D3DReflect failed, got %x, expected %x\n", hr, E_NOINTERFACE);
+
+    hr = D3DReflect(test_reflection_blob, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
+    ok(hr == E_NOINTERFACE, "D3DReflect failed, got %x, expected %x\n", hr, E_NOINTERFACE);
+
+    hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
+    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
+
+    hr = D3DReflect(NULL, test_reflection_blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
+    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
+
+    /* returns different errors with different sizes */
+    hr = D3DReflect(test_reflection_blob, 31, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
+    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
+
+    hr = D3DReflect(test_reflection_blob,  32, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
+    ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL);
+
+    hr = D3DReflect(test_reflection_blob, test_reflection_blob[6]-1, &IID_ID3D10ShaderReflection1, (void **)&ref10_1);
+    ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL);
+
+    hr = D3DReflect(test_reflection_blob,  31, &IID_ID3D11ShaderReflection, (void **)&ref11);
+    ok(hr == D3DERR_INVALIDCALL, "D3DReflect failed, got %x, expected %x\n", hr, D3DERR_INVALIDCALL);
+
+    hr = D3DReflect(test_reflection_blob,  32, &IID_ID3D11ShaderReflection, (void **)&ref11);
+    ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL);
+
+    hr = D3DReflect(test_reflection_blob,  test_reflection_blob[6]-1, &IID_ID3D11ShaderReflection, (void **)&ref11);
+    ok(hr == E_FAIL, "D3DReflect failed, got %x, expected %x\n", hr, E_FAIL);
+}
+
+START_TEST(reflection)
+{
+    test_reflection_references();
+}




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