Henri Verbeet : wined3d: Merge device_unload_resource() and reset_unload_resources().

Alexandre Julliard julliard at winehq.org
Mon Feb 28 11:02:06 CST 2011


Module: wine
Branch: master
Commit: 1da773ff4d102a512ce3ab3fedf7cb830216e384
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1da773ff4d102a512ce3ab3fedf7cb830216e384

Author: Henri Verbeet <hverbeet at gmail.com>
Date:   Mon Feb 28 08:05:38 2011 +0100

wined3d: Merge device_unload_resource() and reset_unload_resources().

---

 dlls/wined3d/device.c |   16 ++++++----------
 1 files changed, 6 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e2e4b86..365225b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2102,11 +2102,14 @@ err_out:
     return hr;
 }
 
-static HRESULT WINAPI device_unload_resource(IWineD3DResource *resource, void *ctx)
+static HRESULT WINAPI device_unload_resource(IWineD3DResource *resource, void *data)
 {
+    TRACE("Unloading resource %p.\n", resource);
+
     IWineD3DResource_UnLoad(resource);
     IWineD3DResource_Release(resource);
-    return WINED3D_OK;
+
+    return S_OK;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
@@ -6180,13 +6183,6 @@ static HRESULT updateSurfaceDesc(IWineD3DSurfaceImpl *surface, const WINED3DPRES
     return WINED3D_OK;
 }
 
-static HRESULT WINAPI reset_unload_resources(IWineD3DResource *resource, void *data) {
-    TRACE("Unloading resource %p\n", resource);
-    IWineD3DResource_UnLoad(resource);
-    IWineD3DResource_Release(resource);
-    return S_OK;
-}
-
 static BOOL is_display_mode_supported(IWineD3DDeviceImpl *This, const WINED3DPRESENT_PARAMETERS *pp)
 {
     UINT i, count;
@@ -6223,7 +6219,7 @@ static void delete_opengl_contexts(IWineD3DDeviceImpl *device, IWineD3DSwapChain
     context = context_acquire(device, NULL);
     gl_info = context->gl_info;
 
-    IWineD3DDevice_EnumResources((IWineD3DDevice *)device, reset_unload_resources, NULL);
+    IWineD3DDevice_EnumResources((IWineD3DDevice *)device, device_unload_resource, NULL);
     LIST_FOR_EACH_ENTRY(shader, &device->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry)
     {
         device->shader_backend->shader_destroy(shader);




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