Misha Koshelev : include: Add declarations related to D3DXFLOAT16.
Alexandre Julliard
julliard at winehq.org
Fri Jul 1 14:11:01 CDT 2011
Module: wine
Branch: master
Commit: e35f1a4babd2fd3d09fcdec93d6d6a2fcdf58f44
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e35f1a4babd2fd3d09fcdec93d6d6a2fcdf58f44
Author: Misha Koshelev <misha680 at gmail.com>
Date: Wed Jun 29 11:16:29 2011 -0400
include: Add declarations related to D3DXFLOAT16.
---
include/d3dx9math.h | 18 ++++++++++++++++++
include/d3dx9math.inl | 31 +++++++++++++++++++++++++++++++
2 files changed, 49 insertions(+), 0 deletions(-)
diff --git a/include/d3dx9math.h b/include/d3dx9math.h
index f28ffd1..79a7e66 100644
--- a/include/d3dx9math.h
+++ b/include/d3dx9math.h
@@ -261,6 +261,21 @@ typedef struct D3DXCOLOR
FLOAT r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
+typedef struct D3DXFLOAT16
+{
+#ifdef __cplusplus
+ D3DXFLOAT16();
+ D3DXFLOAT16(FLOAT f);
+ D3DXFLOAT16(CONST D3DXFLOAT16 &f);
+
+ operator FLOAT ();
+
+ BOOL operator == (CONST D3DXFLOAT16 &) const;
+ BOOL operator != (CONST D3DXFLOAT16 &) const;
+#endif /* __cplusplus */
+ WORD value;
+} D3DXFLOAT16, *LPD3DXFLOAT16;
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -357,6 +372,9 @@ D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv);
D3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, CONST D3DXMATRIX *pm);
D3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4 *pout, UINT outstride, CONST D3DXVECTOR4 *pv, UINT vstride, CONST D3DXMATRIX *pm, UINT n);
+D3DXFLOAT16 *WINAPI D3DXFloat32To16Array(D3DXFLOAT16 *pout, CONST FLOAT *pin, UINT n);
+FLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, CONST D3DXFLOAT16 *pin, UINT n);
+
#ifdef __cplusplus
}
#endif
diff --git a/include/d3dx9math.inl b/include/d3dx9math.inl
index 3cd078a..3f55aef 100644
--- a/include/d3dx9math.inl
+++ b/include/d3dx9math.inl
@@ -851,6 +851,37 @@ inline BOOL D3DXCOLOR::operator != (CONST D3DXCOLOR& col) const
return r != col.r || g != col.g || b != col.b || a != col.a;
}
+inline D3DXFLOAT16::D3DXFLOAT16()
+{
+}
+
+inline D3DXFLOAT16::D3DXFLOAT16(FLOAT f)
+{
+ D3DXFloat32To16Array(this, &f, 1);
+}
+
+inline D3DXFLOAT16::D3DXFLOAT16(CONST D3DXFLOAT16 &f)
+{
+ value = f.value;
+}
+
+inline D3DXFLOAT16::operator FLOAT ()
+{
+ FLOAT f;
+ D3DXFloat16To32Array(&f, this, 1);
+ return f;
+}
+
+inline BOOL D3DXFLOAT16::operator == (CONST D3DXFLOAT16 &f) const
+{
+ return value == f.value;
+}
+
+inline BOOL D3DXFLOAT16::operator != (CONST D3DXFLOAT16 &f) const
+{
+ return value != f.value;
+}
+
#endif /* __cplusplus */
/*_______________D3DXCOLOR_____________________*/
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