Henri Verbeet : wined3d: Make the device parameter to device_preload_textures() const.
Alexandre Julliard
julliard at winehq.org
Thu Jul 7 13:33:44 CDT 2011
Module: wine
Branch: master
Commit: 0a5b56083d9e27dbf94644267a25ea4fb69bca9f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0a5b56083d9e27dbf94644267a25ea4fb69bca9f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 6 23:14:24 2011 +0200
wined3d: Make the device parameter to device_preload_textures() const.
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bc9c716..514630c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -461,7 +461,7 @@ static void device_preload_texture(const struct wined3d_state *state, unsigned i
texture->texture_ops->texture_preload(texture, srgb);
}
-void device_preload_textures(struct wined3d_device *device)
+void device_preload_textures(const struct wined3d_device *device)
{
const struct wined3d_state *state = &device->stateBlock->state;
unsigned int i;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4000ed2..7f23111 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1753,7 +1753,7 @@ void device_context_remove(struct wined3d_device *device, struct wined3d_context
HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
-void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
+void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN;
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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