Henri Verbeet : wined3d: Make the current_renderbuffer field in struct wined3d_surface const.
Alexandre Julliard
julliard at winehq.org
Thu Jul 7 13:33:44 CDT 2011
Module: wine
Branch: master
Commit: bec379e411fd039e2c008eb0434673802d768280
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bec379e411fd039e2c008eb0434673802d768280
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 6 23:14:26 2011 +0200
wined3d: Make the current_renderbuffer field in struct wined3d_surface const.
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8541fcd..2ba3e14 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2039,7 +2039,7 @@ struct wined3d_surface
WINEDDCOLORKEY glCKey;
struct list renderbuffers;
- struct wined3d_renderbuffer_entry *current_renderbuffer;
+ const struct wined3d_renderbuffer_entry *current_renderbuffer;
SIZE ds_current_size;
/* DirectDraw clippers */
More information about the wine-cvs
mailing list