Henri Verbeet : wined3d: Make the current_renderbuffer field in struct wined3d_surface const.

Alexandre Julliard julliard at winehq.org
Thu Jul 7 13:33:44 CDT 2011


Module: wine
Branch: master
Commit: bec379e411fd039e2c008eb0434673802d768280
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bec379e411fd039e2c008eb0434673802d768280

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jul  6 23:14:26 2011 +0200

wined3d: Make the current_renderbuffer field in struct wined3d_surface const.

---

 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8541fcd..2ba3e14 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2039,7 +2039,7 @@ struct wined3d_surface
     WINEDDCOLORKEY            glCKey;
 
     struct list               renderbuffers;
-    struct wined3d_renderbuffer_entry *current_renderbuffer;
+    const struct wined3d_renderbuffer_entry *current_renderbuffer;
     SIZE ds_current_size;
 
     /* DirectDraw clippers */




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