Henri Verbeet : wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.
Alexandre Julliard
julliard at winehq.org
Fri Jul 8 11:23:41 CDT 2011
Module: wine
Branch: master
Commit: bb4b86f3659b393a9a617aef5bda2e3aaa839390
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bb4b86f3659b393a9a617aef5bda2e3aaa839390
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 7 21:01:35 2011 +0200
wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.
---
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/wined3d_private.h | 3 ++-
2 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d44904d..65ab767 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2349,7 +2349,7 @@ static void surface_allocate_surface(struct wined3d_surface *surface, const stru
* render target dimensions. With FBOs, the dimensions have to be an exact match. */
/* TODO: We should synchronize the renderbuffer's content with the texture's content. */
/* GL locking is done by the caller */
-void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt)
+void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt)
{
const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
struct wined3d_renderbuffer_entry *entry;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 535e2d3..5e7930a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2080,7 +2080,8 @@ void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location,
void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN;
void surface_prepare_texture(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
-void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt) DECLSPEC_HIDDEN;
+void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
+ const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
void surface_set_container(struct wined3d_surface *surface,
enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
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