Henri Verbeet : wined3d: Make the surface parameter to surface_translate_drawable_coords() const.
Alexandre Julliard
julliard at winehq.org
Fri Jul 8 11:23:41 CDT 2011
Module: wine
Branch: master
Commit: faebcc023604ec1a07055c6c1fb4a2e5cfabe9c9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=faebcc023604ec1a07055c6c1fb4a2e5cfabe9c9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 7 21:01:36 2011 +0200
wined3d: Make the surface parameter to surface_translate_drawable_coords() const.
---
dlls/wined3d/surface.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 65ab767..1403e1e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4975,7 +4975,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
* drawable is limited to the window's client area. The sysmem and texture
* copies do have the full screen size. Note that GL has a bottom-left
* origin, while D3D has a top-left origin. */
-void surface_translate_drawable_coords(struct wined3d_surface *surface, HWND window, RECT *rect)
+void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect)
{
UINT drawable_height;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5e7930a..7599e2d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2086,7 +2086,7 @@ void surface_set_container(struct wined3d_surface *surface,
enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
-void surface_translate_drawable_coords(struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
+void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
void surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
BOOL srgb, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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