Henri Verbeet : wined3d: Make the device parameter to primary_render_target_is_p8() const.

Alexandre Julliard julliard at winehq.org
Mon Jul 11 13:17:48 CDT 2011


Module: wine
Branch: master
Commit: 3e9930f307c689daa0792a75152e2dd89c79a58b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3e9930f307c689daa0792a75152e2dd89c79a58b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jul 11 01:06:42 2011 +0200

wined3d: Make the device parameter to primary_render_target_is_p8() const.

---

 dlls/wined3d/surface.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ce669e1..110e206 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1984,11 +1984,11 @@ void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info
 }
 
 /* This function checks if the primary render target uses the 8bit paletted format. */
-static BOOL primary_render_target_is_p8(struct wined3d_device *device)
+static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
 {
     if (device->fb.render_targets && device->fb.render_targets[0])
     {
-        struct wined3d_surface *render_target = device->fb.render_targets[0];
+        const struct wined3d_surface *render_target = device->fb.render_targets[0];
         if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
                 && (render_target->resource.format->id == WINED3DFMT_P8_UINT))
             return TRUE;




More information about the wine-cvs mailing list