Michael Stefaniuc : d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.

Alexandre Julliard julliard at winehq.org
Tue Jul 12 13:47:09 CDT 2011


Module: wine
Branch: master
Commit: ec415eaf3c5d2c098e609752b4c8a3e66bb31d7d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ec415eaf3c5d2c098e609752b4c8a3e66bb31d7d

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Tue Jul 12 01:51:41 2011 +0200

d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.

---

 dlls/d3d10core/d3d10core_private.h |    1 +
 dlls/d3d10core/device.c            |    2 +-
 dlls/d3d10core/shader.c            |   15 +++++++++++++++
 3 files changed, 17 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 2bee04a..12fd54b 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -176,6 +176,7 @@ struct d3d10_vertex_shader
 
 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
         const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
+struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10GeometryShader */
 struct d3d10_geometry_shader
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 3399b29..302c91e 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -151,7 +151,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
         ID3D10VertexShader *shader)
 {
     struct d3d10_device *This = impl_from_ID3D10Device(iface);
-    struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
+    struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
 
     TRACE("iface %p, shader %p\n", iface, shader);
 
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index a7a40d5..6720c21 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -19,6 +19,7 @@
 
 #include "config.h"
 #include "wine/port.h"
+#include <assert.h>
 
 #include "d3d10core_private.h"
 
@@ -132,6 +133,11 @@ void shader_free_signature(struct wined3d_shader_signature *s)
     HeapFree(GetProcessHeap(), 0, s->elements);
 }
 
+static inline struct d3d10_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d10_vertex_shader, vtbl);
+}
+
 /* IUnknown methods */
 
 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
@@ -267,6 +273,15 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
     return S_OK;
 }
 
+struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
+
+    return impl_from_ID3D10VertexShader(iface);
+}
+
 static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface);




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