Michael Stefaniuc : d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
Alexandre Julliard
julliard at winehq.org
Tue Jul 12 13:47:11 CDT 2011
Module: wine
Branch: master
Commit: 0b78866a0f7dedbb37d4db510d80ea4ec50a3936
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0b78866a0f7dedbb37d4db510d80ea4ec50a3936
Author: Michael Stefaniuc <mstefani at redhat.de>
Date: Tue Jul 12 12:34:22 2011 +0200
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
---
dlls/d3d10core/d3d10core_private.h | 1 +
dlls/d3d10core/device.c | 5 ++---
dlls/d3d10core/view.c | 15 +++++++++++++++
3 files changed, 18 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 457ba09..c53a61b 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -141,6 +141,7 @@ struct d3d10_rendertarget_view
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
/* ID3D10ShaderResourceView */
struct d3d10_shader_resource_view
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 4df04f1..1609baf 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -383,14 +383,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *i
ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
{
struct d3d10_device *This = impl_from_ID3D10Device(iface);
- struct wined3d_rendertarget_view *wined3d_view;
+ struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
- wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
- wined3d_device_clear_rendertarget_view(This->wined3d_device, wined3d_view, &color);
+ wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
}
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index fb289a6..75cb4b5 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -19,6 +19,7 @@
#include "config.h"
#include "wine/port.h"
+#include <assert.h>
#define NONAMELESSUNION
#include "d3d10core_private.h"
@@ -291,6 +292,11 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
return S_OK;
}
+static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, vtbl);
+}
+
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
@@ -468,6 +474,15 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
return S_OK;
}
+struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl);
+
+ return impl_from_ID3D10RenderTargetView(iface);
+}
+
static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
More information about the wine-cvs
mailing list