Henri Verbeet : wined3d: Pass a wined3d_state pointer to state handlers.

Alexandre Julliard julliard at winehq.org
Thu Jul 14 13:08:14 CDT 2011


Module: wine
Branch: master
Commit: e4d2d785006ef174c2db73ffb7143170f14372a6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e4d2d785006ef174c2db73ffb7143170f14372a6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jul 14 01:02:48 2011 +0200

wined3d: Pass a wined3d_state pointer to state handlers.

Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.

---

 dlls/wined3d/arb_program_shader.c    |  125 ++--
 dlls/wined3d/ati_fragment_shader.c   |   65 +-
 dlls/wined3d/context.c               |   15 +-
 dlls/wined3d/nvidia_texture_shader.c |   33 +-
 dlls/wined3d/state.c                 | 1198 +++++++++++++++++-----------------
 dlls/wined3d/utils.c                 |   24 +-
 dlls/wined3d/wined3d_private.h       |   54 +-
 7 files changed, 752 insertions(+), 762 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=e4d2d785006ef174c2db73ffb7143170f14372a6



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