Henri Verbeet : wined3d: Pass a wined3d_state pointer to state handlers.
Alexandre Julliard
julliard at winehq.org
Thu Jul 14 13:08:14 CDT 2011
Module: wine
Branch: master
Commit: e4d2d785006ef174c2db73ffb7143170f14372a6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e4d2d785006ef174c2db73ffb7143170f14372a6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 14 01:02:48 2011 +0200
wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
---
dlls/wined3d/arb_program_shader.c | 125 ++--
dlls/wined3d/ati_fragment_shader.c | 65 +-
dlls/wined3d/context.c | 15 +-
dlls/wined3d/nvidia_texture_shader.c | 33 +-
dlls/wined3d/state.c | 1198 +++++++++++++++++-----------------
dlls/wined3d/utils.c | 24 +-
dlls/wined3d/wined3d_private.h | 54 +-
7 files changed, 752 insertions(+), 762 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e4d2d785006ef174c2db73ffb7143170f14372a6
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