Henri Verbeet : wined3d: Make the surface parameter to surface_convert_color_to_float() const.
Alexandre Julliard
julliard at winehq.org
Mon Jul 18 12:46:58 CDT 2011
Module: wine
Branch: master
Commit: a97ed5346095643e52fe4cc924f7a7c1f40c5dce
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a97ed5346095643e52fe4cc924f7a7c1f40c5dce
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Jul 17 22:29:06 2011 +0200
wined3d: Make the surface parameter to surface_convert_color_to_float() const.
---
dlls/wined3d/surface.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 069861e..92a4ae5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2477,11 +2477,11 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *d
}
}
-static BOOL surface_convert_color_to_float(struct wined3d_surface *surface,
+static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
DWORD color, WINED3DCOLORVALUE *float_color)
{
const struct wined3d_format *format = surface->resource.format;
- struct wined3d_device *device = surface->resource.device;
+ const struct wined3d_device *device = surface->resource.device;
switch (format->id)
{
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