Henri Verbeet : wined3d: Make the priv parameter to map_register() const.

Alexandre Julliard julliard at winehq.org
Tue Jul 19 12:42:54 CDT 2011


Module: wine
Branch: master
Commit: c6c76f5a1a2bf95f63873de90231fea72be75163
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c6c76f5a1a2bf95f63873de90231fea72be75163

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jul 19 12:56:13 2011 +0200

wined3d: Make the priv parameter to map_register() const.

---

 dlls/wined3d/shader_sm4.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index d0b36c6..19f8c30 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -230,7 +230,7 @@ static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shade
     }
 }
 
-static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
+static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
 {
     switch (priv->shader_version.type)
     {




More information about the wine-cvs mailing list