Henri Verbeet : wined3d: Make the heap parameter to update_heap_entry() const.
Alexandre Julliard
julliard at winehq.org
Fri Jul 22 10:15:57 CDT 2011
Module: wine
Branch: master
Commit: dbcbf0c45b21915672fca6811c24a8ddd5753fcf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=dbcbf0c45b21915672fca6811c24a8ddd5753fcf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 21 19:16:04 2011 +0200
wined3d: Make the heap parameter to update_heap_entry() const.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dec690e..d421e65 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
}
}
-static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx,
+static void update_heap_entry(const struct constant_heap *heap, unsigned int idx,
unsigned int heap_idx, DWORD new_version)
{
struct constant_entry *entries = heap->entries;
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