Henri Verbeet : wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations () const.

Alexandre Julliard julliard at winehq.org
Mon Jul 25 11:43:12 CDT 2011


Module: wine
Branch: master
Commit: 68b9071329163af09e0e0957b3e9c7377a79a93f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=68b9071329163af09e0e0957b3e9c7377a79a93f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Jul 24 21:48:10 2011 +0200

wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const.

---

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5694d4c..2fec8b9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -918,8 +918,8 @@ static unsigned int vec4_varyings(DWORD shader_major, const struct wined3d_gl_in
 
 /** Generate the variable & register declarations for the GLSL output target */
 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
-        struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
-        const struct wined3d_shader_reg_maps *reg_maps, struct shader_glsl_ctx_priv *ctx_priv)
+        struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
+        const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv)
 {
     const struct wined3d_state *state = &shader->device->stateBlock->state;
     const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;




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