Henri Verbeet : wined3d: Release the onscreen depth / stencil reference on reset.
Alexandre Julliard
julliard at winehq.org
Tue Jul 26 11:37:53 CDT 2011
Module: wine
Branch: master
Commit: 11955307951540b0c51d3517ef01364038cf96b5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=11955307951540b0c51d3517ef01364038cf96b5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jul 25 20:45:10 2011 +0200
wined3d: Release the onscreen depth / stencil reference on reset.
No need to save the contents, after a reset it's all undefined anyway.
---
dlls/wined3d/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2db0e3f..d3ee3f7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5638,6 +5638,11 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
{
wined3d_device_set_texture(device, i, NULL);
}
+ if (device->onscreen_depth_stencil)
+ {
+ wined3d_surface_decref(device->onscreen_depth_stencil);
+ device->onscreen_depth_stencil = NULL;
+ }
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
More information about the wine-cvs
mailing list