Matteo Bruni : d3d8/tests: Fix some error messages.

Alexandre Julliard julliard at winehq.org
Tue Jul 26 11:37:54 CDT 2011


Module: wine
Branch: master
Commit: 8e522b7fb8adf83679fe8ffdfc9629fe68c66419
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8e522b7fb8adf83679fe8ffdfc9629fe68c66419

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Jul 25 16:47:59 2011 +0200

d3d8/tests: Fix some error messages.

---

 dlls/d3d8/tests/visual.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 2c04ce7..595b6bb 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -397,13 +397,13 @@ static void fog_test(IDirect3DDevice8 *device)
     hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
     ok(hr == D3D_OK, "Turning on fog calculations returned %#08x\n", hr);
     hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
-    ok(hr == D3D_OK, "Turning on fog calculations returned %#08x\n", hr);
+    ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr);
 
     /* First test: Both table fog and vertex fog off */
     hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
     ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr);
     hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
-    ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr);
+    ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
 
     /* Start = 0, end = 1. Should be default, but set them */
     hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
@@ -423,7 +423,7 @@ static void fog_test(IDirect3DDevice8 *device)
 
         /* That makes it use the Z value */
         hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
-        ok(hr == D3D_OK, "Turning off table fog returned %#08x\n", hr);
+        ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %#08x\n", hr);
         /* Untransformed, vertex fog != none (or table fog != none):
          * Use the Z value as input into the equation
          */




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