Matteo Bruni : ddraw/tests: Rename a variable.
Alexandre Julliard
julliard at winehq.org
Wed Jul 27 13:25:24 CDT 2011
Module: wine
Branch: master
Commit: 2308f4cfda047ecf1c2b3cb92407cf3eb93a999d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2308f4cfda047ecf1c2b3cb92407cf3eb93a999d
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Jul 22 19:37:57 2011 +0200
ddraw/tests: Rename a variable.
---
dlls/ddraw/tests/visual.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index b6c8006..f946f3e 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -423,14 +423,14 @@ static void fog_test(IDirect3DDevice7 *device)
D3DDEVICEDESC7 caps;
/* Gets full z based fog with linear fog, no fog with specular color */
- struct sVertex unstransformed_1[] = {
+ struct sVertex untransformed_1[] = {
{-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
{-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
{ 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
{ 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
};
/* Ok, I am too lazy to deal with transform matrices */
- struct sVertex unstransformed_2[] = {
+ struct sVertex untransformed_2[] = {
{-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
{-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
{ 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
@@ -483,7 +483,7 @@ static void fog_test(IDirect3DDevice7 *device)
{
/* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
- unstransformed_1, 4, Indices, 6, 0);
+ untransformed_1, 4, Indices, 6, 0);
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
/* That makes it use the Z value */
@@ -493,7 +493,7 @@ static void fog_test(IDirect3DDevice7 *device)
* Use the Z value as input into the equation
*/
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
- unstransformed_2, 4, Indices, 6, 0);
+ untransformed_2, 4, Indices, 6, 0);
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
/* transformed verts */
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